Criticism is a vital part of the practice of design, architecture, and art, and as such is taught and practiced around the world. It is extremely difficult – if not impossible – to establish rules for making good art or designing a new object. Instead of generative rules, there are well-established guidelines, styles, and best practices that often only apply to a finished object, or at least a reasonable sketch. Criticizing a work means applying these standards to identify weaknesses and suggest improvements. Some say that it is much less important in art to know how to do something specific than it is to know how to “see.” Visualization is in many respects similar to design and art: we know a good visualization when we see it (or run a controlled user study on it), but it is impossible to define constructive rules how to design an effective visualization. Critiquing can be a useful tool for teaching, developing better techniques, and more theoretical thinking about visualization.

  1. CG&A
    Visualization Criticism. Robert Kosara, Fritz Drury, Lars Erik Holmquist, and David H. Laidlaw Computer Graphics and Applications (CG&A), Visualization Viewpoints, vol. 28, no. 3, pp. 13–15, 2008 Abstract PDF DOI